What it’s all About
One of the dangers of working full time in the industry is that you get swamped with deadlines, tasks and day to day problems. If you aren’t careful, you work head down and, one project later, discover that a lot of time has passed and you haven’t really improved as a creator.
Working in the industry has long been a dream of mine and after a 4-year struggle to make it come true, I realized that I’d begun to drift into project-to-project mode. Not cool! Mere survival is not enough to keep me going, so I wanted to force myself to poke my head up from time to time and look beyond the immediate needs of the projects that I was working on.
So.
This is my blog where I write about video games and how they are made.
Hopefully it will be read by a broad general audience of people who are interested in game design. As much as possible, I’ll be publishing in-depth looks at the kinds of decisions that go into making games, links to great articles and insights about game design and maybe drawing attention to some pretty great games.
Hope you like it!
