Tim Maly talking about the design, theory and business of video games.

Quiet Babylon

Harvey Smith is Smart as Hell

June 11th, 2008 by Tim!

I first learned about Harvey Smith years ago, when I was fanboying about Deus Ex and reading everything I could about how the game was put together. Smith went on to head the in-some-ways-better in-some-ways-worse sequel, Invisible War and then more recently and famously worked on BlackSite: Area 51, notable more for the “it was so fucked up” mini post mortem than anything else.

Years ago, before they were called blogs, Smith maintained a site at Planet Deus Ex (who remembers the “planet” brand”). It hasn’t been updated since 2004 (and before that, like 1998) but it contains a lot of gems about good design. Witchboy’s Cauldron.

In particular, Distinct Functions in Game Units and Features Without Interface are really worth reading. His Half-Life review is also really good and a blast from the past.

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